AI Insights · Timothy · January 2022
Top 5 First Person Games Performance in Hungary Q4 2021
In Q4 2021, the top 5 first person games in Hungary showed varying trends in downloads, revenue, and active users on a unified platform. Detailed insights from Sensor Tower highlight the performance of these popular titles.
In Q4 2021, the top 5 first person games in Hungary displayed a range of performance metrics across downloads, revenue, and active users on a unified platform. Here are the detailed insights:
Call of Duty®: Mobile saw fluctuating weekly revenue, starting at around $12.7K and peaking at $22.1K in mid-December. Weekly downloads experienced a gradual increase towards the end of the quarter, reaching 4.7K in the week of December 20. Active users varied slightly, with a noticeable dip in November but rebounding to 41.8K by the end of December.
Fishing Clash: Sport Simulator experienced a steady weekly revenue, peaking at $15.5K in late October and maintaining an average around $12K to $13K. Downloads showed a significant drop in early December, falling to 502, but recovered to 876 by the end of the month. Active users initially decreased but saw a resurgence in the final weeks, ending the quarter at 22.7K.
Minecraft exhibited stable revenue trends, with a notable increase to $7.8K in the last week of December. Weekly downloads remained relatively stable, averaging around 400 to 500. Active users showed a slight increase, ending the quarter with 30.5K.
Hunting Clash: Shooting Games showed a consistent increase in weekly revenue, reaching $6.3K in the week of December 20. Downloads saw a decline mid-quarter, dropping to 987 in late November, but slightly recovered to 1.4K by the end of December. Active users declined steadily but experienced a slight uptick towards the end of the quarter, finishing at 4.5K.
Cooking Madness-Kitchen Frenzy had relatively stable weekly revenue, peaking at $1.8K in late November. Downloads varied, with a high of 4.3K in early November and a subsequent drop to 2.1K in early December, before rising again to 3.7K by the end of the month. Active users saw a consistent increase, peaking at 20.6K in early November and ending the quarter at 19.5K.
These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends for these and other applications.